Vizrt Traning and Tutorials

Optimizing Vizrt Scenes

Optimizing Vizrt Scenes

Optimizing Vizrt Scenes

These videos will show you the best ways of optimizing Vizrt Scenes so they playback real-time on-air. Optimizing Vizrt scenes for on-air is one of the most important factors you'll need to know for real-time playback. If you find a scene that stutters when playing back then it's a sure sign that you have some work to do when optimizing vizrt scenes.

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You can use the Tree Sort to see which containers will take the most to render. Knowing which objects and images use the most memory is an important factor when it comes to optimizing vizrt scenes.

You can use the Clipper function as the same functionality as the Mask function. This video will explain more.

There's a difference between scaling a container down to 0 and actually hiding the container. This video will explain the difference and how one benefits you more when it comes to optimizing your vizrt scenes.

There are two choices when it comes to Materials. A flat material or shaded material. This video shows you the difference between the two and which ones best for optimizing your scene.

When it comes to using Lights in your scene, there are a few considerations you'll want to take into account as far as optimizing your scenes. This video will explain more.

There are a lot of things to consider when it comes to using images and using images the right way for an optimized scene in Vizrt. This video will show you a few hints of how to properly optimize images for your scenes.

The Culling setting tell the software to render or not render scene information outside the preview window. If you want to save performance on your scenes check out this video.

There are several settings you can use inside the font editor to save you rendering speed. This video shows you several different settings that can be used in to reduce font sizes when optimizing vizrt scenes.

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